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SubscribeIGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion
Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sensor coverage. Multiview observations from a single scene scan often fail to capture the full structural details. Existing approaches typically rely on multi stage pipelines, such as segmentation, background completion, and inpainting or require per-object dense scanning, both of which are error-prone, and not easily scalable. We propose IGFuse, a novel framework that reconstructs interactive Gaussian scene by fusing observations from multiple scans, where natural object rearrangement between captures reveal previously occluded regions. Our method constructs segmentation aware Gaussian fields and enforces bi-directional photometric and semantic consistency across scans. To handle spatial misalignments, we introduce a pseudo-intermediate scene state for unified alignment, alongside collaborative co-pruning strategies to refine geometry. IGFuse enables high fidelity rendering and object level scene manipulation without dense observations or complex pipelines. Extensive experiments validate the framework's strong generalization to novel scene configurations, demonstrating its effectiveness for real world 3D reconstruction and real-to-simulation transfer. Our project page is available online.
DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting
Developing a unified pipeline that enables users to remove, re-texture, or replace objects in a versatile manner is crucial for text-guided 3D inpainting. However, there are still challenges in performing multiple 3D inpainting tasks within a unified framework: 1) Single reference inpainting methods lack robustness when dealing with views that are far from the reference view. 2) Appearance inconsistency arises when independently inpainting multi-view images with 2D diffusion priors; 3) Geometry inconsistency limits performance when there are significant geometric changes in the inpainting regions. To tackle these challenges, we introduce DiGA3D, a novel and versatile 3D inpainting pipeline that leverages diffusion models to propagate consistent appearance and geometry in a coarse-to-fine manner. First, DiGA3D develops a robust strategy for selecting multiple reference views to reduce errors during propagation. Next, DiGA3D designs an Attention Feature Propagation (AFP) mechanism that propagates attention features from the selected reference views to other views via diffusion models to maintain appearance consistency. Furthermore, DiGA3D introduces a Texture-Geometry Score Distillation Sampling (TG-SDS) loss to further improve the geometric consistency of inpainted 3D scenes. Extensive experiments on multiple 3D inpainting tasks demonstrate the effectiveness of our method. The project page is available at https://rorisis.github.io/DiGA3D/.
VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or extending image-inpainting models temporally, face challenges in generating fully masked objects or balancing the competing objectives of background context preservation and foreground generation in one model, respectively. To address these limitations, we propose a novel dual-stream paradigm VideoPainter that incorporates an efficient context encoder (comprising only 6% of the backbone parameters) to process masked videos and inject backbone-aware background contextual cues to any pre-trained video DiT, producing semantically consistent content in a plug-and-play manner. This architectural separation significantly reduces the model's learning complexity while enabling nuanced integration of crucial background context. We also introduce a novel target region ID resampling technique that enables any-length video inpainting, greatly enhancing our practical applicability. Additionally, we establish a scalable dataset pipeline leveraging current vision understanding models, contributing VPData and VPBench to facilitate segmentation-based inpainting training and assessment, the largest video inpainting dataset and benchmark to date with over 390K diverse clips. Using inpainting as a pipeline basis, we also explore downstream applications including video editing and video editing pair data generation, demonstrating competitive performance and significant practical potential. Extensive experiments demonstrate VideoPainter's superior performance in both any-length video inpainting and editing, across eight key metrics, including video quality, mask region preservation, and textual coherence.
TransFill: Reference-guided Image Inpainting by Merging Multiple Color and Spatial Transformations
Image inpainting is the task of plausibly restoring missing pixels within a hole region that is to be removed from a target image. Most existing technologies exploit patch similarities within the image, or leverage large-scale training data to fill the hole using learned semantic and texture information. However, due to the ill-posed nature of the inpainting task, such methods struggle to complete larger holes containing complicated scenes. In this paper, we propose TransFill, a multi-homography transformed fusion method to fill the hole by referring to another source image that shares scene contents with the target image. We first align the source image to the target image by estimating multiple homographies guided by different depth levels. We then learn to adjust the color and apply a pixel-level warping to each homography-warped source image to make it more consistent with the target. Finally, a pixel-level fusion module is learned to selectively merge the different proposals. Our method achieves state-of-the-art performance on pairs of images across a variety of wide baselines and color differences, and generalizes to user-provided image pairs.
RETHINED: A New Benchmark and Baseline for Real-Time High-Resolution Image Inpainting On Edge Devices
Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices. Motivated by this, we propose the first baseline for REal-Time High-resolution image INpainting on Edge Devices (RETHINED) that is able to inpaint at ultra-high-resolution and can run in real-time (leq 30ms) in a wide variety of mobile devices. A simple, yet effective novel method formed by a lightweight Convolutional Neural Network (CNN) to recover structure, followed by a resolution-agnostic patch replacement mechanism to provide detailed texture. Specially our pipeline leverages the structural capacity of CNN and the high-level detail of patch-based methods, which is a key component for high-resolution image inpainting. To demonstrate the real application of our method, we conduct an extensive analysis on various mobile-friendly devices and demonstrate similar inpainting performance while being 100 times faster than existing state-of-the-art methods. Furthemore, we realease DF8K-Inpainting, the first free-form mask UHD inpainting dataset.
Hierarchical Masked 3D Diffusion Model for Video Outpainting
Video outpainting aims to adequately complete missing areas at the edges of video frames. Compared to image outpainting, it presents an additional challenge as the model should maintain the temporal consistency of the filled area. In this paper, we introduce a masked 3D diffusion model for video outpainting. We use the technique of mask modeling to train the 3D diffusion model. This allows us to use multiple guide frames to connect the results of multiple video clip inferences, thus ensuring temporal consistency and reducing jitter between adjacent frames. Meanwhile, we extract the global frames of the video as prompts and guide the model to obtain information other than the current video clip using cross-attention. We also introduce a hybrid coarse-to-fine inference pipeline to alleviate the artifact accumulation problem. The existing coarse-to-fine pipeline only uses the infilling strategy, which brings degradation because the time interval of the sparse frames is too large. Our pipeline benefits from bidirectional learning of the mask modeling and thus can employ a hybrid strategy of infilling and interpolation when generating sparse frames. Experiments show that our method achieves state-of-the-art results in video outpainting tasks. More results are provided at our https://fanfanda.github.io/M3DDM/.
Image Inpainting Models are Effective Tools for Instruction-guided Image Editing
This is the technique report for the winning solution of the CVPR2024 GenAI Media Generation Challenge Workshop's Instruction-guided Image Editing track. Instruction-guided image editing has been largely studied in recent years. The most advanced methods, such as SmartEdit and MGIE, usually combine large language models with diffusion models through joint training, where the former provides text understanding ability, and the latter provides image generation ability. However, in our experiments, we find that simply connecting large language models and image generation models through intermediary guidance such as masks instead of joint fine-tuning leads to a better editing performance and success rate. We use a 4-step process IIIE (Inpainting-based Instruction-guided Image Editing): editing category classification, main editing object identification, editing mask acquisition, and image inpainting. Results show that through proper combinations of language models and image inpainting models, our pipeline can reach a high success rate with satisfying visual quality.
WildSmoke: Ready-to-Use Dynamic 3D Smoke Assets from a Single Video in the Wild
We propose a pipeline to extract and reconstruct dynamic 3D smoke assets from a single in-the-wild video, and further integrate interactive simulation for smoke design and editing. Recent developments in 3D vision have significantly improved reconstructing and rendering fluid dynamics, supporting realistic and temporally consistent view synthesis. However, current fluid reconstructions rely heavily on carefully controlled clean lab environments, whereas real-world videos captured in the wild are largely underexplored. We pinpoint three key challenges of reconstructing smoke in real-world videos and design targeted techniques, including smoke extraction with background removal, initialization of smoke particles and camera poses, and inferring multi-view videos. Our method not only outperforms previous reconstruction and generation methods with high-quality smoke reconstructions (+2.22 average PSNR on wild videos), but also enables diverse and realistic editing of fluid dynamics by simulating our smoke assets. We provide our models, data, and 4D smoke assets at [https://autumnyq.github.io/WildSmoke](https://autumnyq.github.io/WildSmoke).
I Dream My Painting: Connecting MLLMs and Diffusion Models via Prompt Generation for Text-Guided Multi-Mask Inpainting
Inpainting focuses on filling missing or corrupted regions of an image to blend seamlessly with its surrounding content and style. While conditional diffusion models have proven effective for text-guided inpainting, we introduce the novel task of multi-mask inpainting, where multiple regions are simultaneously inpainted using distinct prompts. Furthermore, we design a fine-tuning procedure for multimodal LLMs, such as LLaVA, to generate multi-mask prompts automatically using corrupted images as inputs. These models can generate helpful and detailed prompt suggestions for filling the masked regions. The generated prompts are then fed to Stable Diffusion, which is fine-tuned for the multi-mask inpainting problem using rectified cross-attention, enforcing prompts onto their designated regions for filling. Experiments on digitized paintings from WikiArt and the Densely Captioned Images dataset demonstrate that our pipeline delivers creative and accurate inpainting results. Our code, data, and trained models are available at https://cilabuniba.github.io/i-dream-my-painting.
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models
Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, in this paper we introduce HD-Painter, a completely training-free approach that accurately follows to prompts and coherently scales to high-resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information and resulting in better text alignment generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches qualitatively and quantitatively, achieving an impressive generation accuracy improvement of 61.4% vs 51.9%. We will make the codes publicly available at: https://github.com/Picsart-AI-Research/HD-Painter
Towards An End-to-End Framework for Flow-Guided Video Inpainting
Optical flow, which captures motion information across frames, is exploited in recent video inpainting methods through propagating pixels along its trajectories. However, the hand-crafted flow-based processes in these methods are applied separately to form the whole inpainting pipeline. Thus, these methods are less efficient and rely heavily on the intermediate results from earlier stages. In this paper, we propose an End-to-End framework for Flow-Guided Video Inpainting (E^2FGVI) through elaborately designed three trainable modules, namely, flow completion, feature propagation, and content hallucination modules. The three modules correspond with the three stages of previous flow-based methods but can be jointly optimized, leading to a more efficient and effective inpainting process. Experimental results demonstrate that the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively and shows promising efficiency. The code is available at https://github.com/MCG-NKU/E2FGVI.
MAT: Mask-Aware Transformer for Large Hole Image Inpainting
Recent studies have shown the importance of modeling long-range interactions in the inpainting problem. To achieve this goal, existing approaches exploit either standalone attention techniques or transformers, but usually under a low resolution in consideration of computational cost. In this paper, we present a novel transformer-based model for large hole inpainting, which unifies the merits of transformers and convolutions to efficiently process high-resolution images. We carefully design each component of our framework to guarantee the high fidelity and diversity of recovered images. Specifically, we customize an inpainting-oriented transformer block, where the attention module aggregates non-local information only from partial valid tokens, indicated by a dynamic mask. Extensive experiments demonstrate the state-of-the-art performance of the new model on multiple benchmark datasets. Code is released at https://github.com/fenglinglwb/MAT.
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting
Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models. Existing methods primarily adopt a combination of pretrained depth-aware diffusion and inpainting models, yet they exhibit shortcomings such as 3D inconsistency and limited controllability. To address these challenges, we introduce InteX, a novel framework for interactive text-to-texture synthesis. 1) InteX includes a user-friendly interface that facilitates interaction and control throughout the synthesis process, enabling region-specific repainting and precise texture editing. 2) Additionally, we develop a unified depth-aware inpainting model that integrates depth information with inpainting cues, effectively mitigating 3D inconsistencies and improving generation speed. Through extensive experiments, our framework has proven to be both practical and effective in text-to-texture synthesis, paving the way for high-quality 3D content creation.
GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting
Single-image 3D scene reconstruction presents significant challenges due to its inherently ill-posed nature and limited input constraints. Recent advances have explored two promising directions: multiview generative models that train on 3D consistent datasets but struggle with out-of-distribution generalization, and 3D scene inpainting and completion frameworks that suffer from cross-view inconsistency and suboptimal error handling, as they depend exclusively on depth data or 3D smoothness, which ultimately degrades output quality and computational performance. Building upon these approaches, we present GaussVideoDreamer, which advances generative multimedia approaches by bridging the gap between image, video, and 3D generation, integrating their strengths through two key innovations: (1) A progressive video inpainting strategy that harnesses temporal coherence for improved multiview consistency and faster convergence. (2) A 3D Gaussian Splatting consistency mask to guide the video diffusion with 3D consistent multiview evidence. Our pipeline combines three core components: a geometry-aware initialization protocol, Inconsistency-Aware Gaussian Splatting, and a progressive video inpainting strategy. Experimental results demonstrate that our approach achieves 32% higher LLaVA-IQA scores and at least 2x speedup compared to existing methods while maintaining robust performance across diverse scenes.
MTV-Inpaint: Multi-Task Long Video Inpainting
Video inpainting involves modifying local regions within a video, ensuring spatial and temporal consistency. Most existing methods focus primarily on scene completion (i.e., filling missing regions) and lack the capability to insert new objects into a scene in a controllable manner. Fortunately, recent advancements in text-to-video (T2V) diffusion models pave the way for text-guided video inpainting. However, directly adapting T2V models for inpainting remains limited in unifying completion and insertion tasks, lacks input controllability, and struggles with long videos, thereby restricting their applicability and flexibility. To address these challenges, we propose MTV-Inpaint, a unified multi-task video inpainting framework capable of handling both traditional scene completion and novel object insertion tasks. To unify these distinct tasks, we design a dual-branch spatial attention mechanism in the T2V diffusion U-Net, enabling seamless integration of scene completion and object insertion within a single framework. In addition to textual guidance, MTV-Inpaint supports multimodal control by integrating various image inpainting models through our proposed image-to-video (I2V) inpainting mode. Additionally, we propose a two-stage pipeline that combines keyframe inpainting with in-between frame propagation, enabling MTV-Inpaint to effectively handle long videos with hundreds of frames. Extensive experiments demonstrate that MTV-Inpaint achieves state-of-the-art performance in both scene completion and object insertion tasks. Furthermore, it demonstrates versatility in derived applications such as multi-modal inpainting, object editing, removal, image object brush, and the ability to handle long videos. Project page: https://mtv-inpaint.github.io/.
Learning Inclusion Matching for Animation Paint Bucket Colorization
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques.
A Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpainting
Achieving high-quality versatile image inpainting, where user-specified regions are filled with plausible content according to user intent, presents a significant challenge. Existing methods face difficulties in simultaneously addressing context-aware image inpainting and text-guided object inpainting due to the distinct optimal training strategies required. To overcome this challenge, we introduce PowerPaint, the first high-quality and versatile inpainting model that excels in both tasks. First, we introduce learnable task prompts along with tailored fine-tuning strategies to guide the model's focus on different inpainting targets explicitly. This enables PowerPaint to accomplish various inpainting tasks by utilizing different task prompts, resulting in state-of-the-art performance. Second, we demonstrate the versatility of the task prompt in PowerPaint by showcasing its effectiveness as a negative prompt for object removal. Additionally, we leverage prompt interpolation techniques to enable controllable shape-guided object inpainting. Finally, we extensively evaluate PowerPaint on various inpainting benchmarks to demonstrate its superior performance for versatile image inpainting. We release our codes and models on our project page: https://powerpaint.github.io/.
Geometry-Aware Diffusion Models for Multiview Scene Inpainting
In this paper, we focus on 3D scene inpainting, where parts of an input image set, captured from different viewpoints, are masked out. The main challenge lies in generating plausible image completions that are geometrically consistent across views. Most recent work addresses this challenge by combining generative models with a 3D radiance field to fuse information across a relatively dense set of viewpoints. However, a major drawback of these methods is that they often produce blurry images due to the fusion of inconsistent cross-view images. To avoid blurry inpaintings, we eschew the use of an explicit or implicit radiance field altogether and instead fuse cross-view information in a learned space. In particular, we introduce a geometry-aware conditional generative model, capable of multi-view consistent inpainting using reference-based geometric and appearance cues. A key advantage of our approach over existing methods is its unique ability to inpaint masked scenes with a limited number of views (i.e., few-view inpainting), whereas previous methods require relatively large image sets for their 3D model fitting step. Empirically, we evaluate and compare our scene-centric inpainting method on two datasets, SPIn-NeRF and NeRFiller, which contain images captured at narrow and wide baselines, respectively, and achieve state-of-the-art 3D inpainting performance on both. Additionally, we demonstrate the efficacy of our approach in the few-view setting compared to prior methods.
InVi: Object Insertion In Videos Using Off-the-Shelf Diffusion Models
We introduce InVi, an approach for inserting or replacing objects within videos (referred to as inpainting) using off-the-shelf, text-to-image latent diffusion models. InVi targets controlled manipulation of objects and blending them seamlessly into a background video unlike existing video editing methods that focus on comprehensive re-styling or entire scene alterations. To achieve this goal, we tackle two key challenges. Firstly, for high quality control and blending, we employ a two-step process involving inpainting and matching. This process begins with inserting the object into a single frame using a ControlNet-based inpainting diffusion model, and then generating subsequent frames conditioned on features from an inpainted frame as an anchor to minimize the domain gap between the background and the object. Secondly, to ensure temporal coherence, we replace the diffusion model's self-attention layers with extended-attention layers. The anchor frame features serve as the keys and values for these layers, enhancing consistency across frames. Our approach removes the need for video-specific fine-tuning, presenting an efficient and adaptable solution. Experimental results demonstrate that InVi achieves realistic object insertion with consistent blending and coherence across frames, outperforming existing methods.
SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields
Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimizationbased approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRFbased methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-ofthe-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Project Page: https://spinnerf3d.github.io
Training-free Geometric Image Editing on Diffusion Models
We tackle the task of geometric image editing, where an object within an image is repositioned, reoriented, or reshaped while preserving overall scene coherence. Previous diffusion-based editing methods often attempt to handle all relevant subtasks in a single step, proving difficult when transformations become large or structurally complex. We address this by proposing a decoupled pipeline that separates object transformation, source region inpainting, and target region refinement. Both inpainting and refinement are implemented using a training-free diffusion approach, FreeFine. In experiments on our new GeoBench benchmark, which contains both 2D and 3D editing scenarios, FreeFine outperforms state-of-the-art alternatives in image fidelity, and edit precision, especially under demanding transformations. Code and benchmark are available at: https://github.com/CIawevy/FreeFine
Localized Gaussian Splatting Editing with Contextual Awareness
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to illumination mismatches within the environment. To bridge the gap, we introduce an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS) representation. Our key observation is that inpainting by the state-of-the-art conditional 2D diffusion model is consistent with background in lighting. To leverage the prior knowledge from the well-trained diffusion models for 3D object generation, our approach employs a coarse-to-fine objection optimization pipeline with inpainted views. In the first coarse step, we achieve image-to-3D lifting given an ideal inpainted view. The process employs 3D-aware diffusion prior from a view-conditioned diffusion model, which preserves illumination present in the conditioning image. To acquire an ideal inpainted image, we introduce an Anchor View Proposal (AVP) algorithm to find a single view that best represents the scene illumination in target region. In the second Texture Enhancement step, we introduce a novel Depth-guided Inpainting Score Distillation Sampling (DI-SDS), which enhances geometry and texture details with the inpainting diffusion prior, beyond the scope of the 3D-aware diffusion prior knowledge in the first coarse step. DI-SDS not only provides fine-grained texture enhancement, but also urges optimization to respect scene lighting. Our approach efficiently achieves local editing with global illumination consistency without explicitly modeling light transport. We demonstrate robustness of our method by evaluating editing in real scenes containing explicit highlight and shadows, and compare against the state-of-the-art text-to-3D editing methods.
StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos
This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.
BlenderFusion: 3D-Grounded Visual Editing and Generative Compositing
We present BlenderFusion, a generative visual compositing framework that synthesizes new scenes by recomposing objects, camera, and background. It follows a layering-editing-compositing pipeline: (i) segmenting and converting visual inputs into editable 3D entities (layering), (ii) editing them in Blender with 3D-grounded control (editing), and (iii) fusing them into a coherent scene using a generative compositor (compositing). Our generative compositor extends a pre-trained diffusion model to process both the original (source) and edited (target) scenes in parallel. It is fine-tuned on video frames with two key training strategies: (i) source masking, enabling flexible modifications like background replacement; (ii) simulated object jittering, facilitating disentangled control over objects and camera. BlenderFusion significantly outperforms prior methods in complex compositional scene editing tasks.
ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models
3D inpainting often relies on multi-view 2D image inpainting, where the inherent inconsistencies across different inpainted views can result in blurred textures, spatial discontinuities, and distracting visual artifacts. These inconsistencies pose significant challenges when striving for accurate and realistic 3D object completion, particularly in applications that demand high fidelity and structural coherence. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of employing a conventional 2D image inpainting model, our approach leverages a curated selection of state-of-the-art video editing model to fill in the masked regions of 3D objects. We analyze the representation gap between 3D and videos, and propose an adaptation of a video inpainting model for 3D scene inpainting. In addition, we introduce a reference-based 3D inpainting method to further enhance the quality of reconstruction. Experiments across diverse datasets show that compared to previous methods, ObjFiller-3D produces more faithful and fine-grained reconstructions (PSNR of 26.6 vs. NeRFiller (15.9) and LPIPS of 0.19 vs. Instant3dit (0.25)). Moreover, it demonstrates strong potential for practical deployment in real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .
Towards Language-Driven Video Inpainting via Multimodal Large Language Models
We introduce a new task -- language-driven video inpainting, which uses natural language instructions to guide the inpainting process. This approach overcomes the limitations of traditional video inpainting methods that depend on manually labeled binary masks, a process often tedious and labor-intensive. We present the Remove Objects from Videos by Instructions (ROVI) dataset, containing 5,650 videos and 9,091 inpainting results, to support training and evaluation for this task. We also propose a novel diffusion-based language-driven video inpainting framework, the first end-to-end baseline for this task, integrating Multimodal Large Language Models to understand and execute complex language-based inpainting requests effectively. Our comprehensive results showcase the dataset's versatility and the model's effectiveness in various language-instructed inpainting scenarios. We will make datasets, code, and models publicly available.
GenFusion: Closing the Loop between Reconstruction and Generation via Videos
Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap can be observed between these two fields, e.g., scalable 3D scene reconstruction often requires densely captured views, whereas 3D generation typically relies on a single or no input view, which significantly limits their applications. We found that the source of this phenomenon lies in the misalignment between 3D constraints and generative priors. To address this problem, we propose a reconstruction-driven video diffusion model that learns to condition video frames on artifact-prone RGB-D renderings. Moreover, we propose a cyclical fusion pipeline that iteratively adds restoration frames from the generative model to the training set, enabling progressive expansion and addressing the viewpoint saturation limitations seen in previous reconstruction and generation pipelines. Our evaluation, including view synthesis from sparse view and masked input, validates the effectiveness of our approach. More details at https://genfusion.sibowu.com.
DepthLab: From Partial to Complete
Missing values remain a common challenge for depth data across its wide range of applications, stemming from various causes like incomplete data acquisition and perspective alteration. This work bridges this gap with DepthLab, a foundation depth inpainting model powered by image diffusion priors. Our model features two notable strengths: (1) it demonstrates resilience to depth-deficient regions, providing reliable completion for both continuous areas and isolated points, and (2) it faithfully preserves scale consistency with the conditioned known depth when filling in missing values. Drawing on these advantages, our approach proves its worth in various downstream tasks, including 3D scene inpainting, text-to-3D scene generation, sparse-view reconstruction with DUST3R, and LiDAR depth completion, exceeding current solutions in both numerical performance and visual quality. Our project page with source code is available at https://johanan528.github.io/depthlab_web/.
Breathing New Life into 3D Assets with Generative Repainting
Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets
Coherent and Multi-modality Image Inpainting via Latent Space Optimization
With the advancements in denoising diffusion probabilistic models (DDPMs), image inpainting has significantly evolved from merely filling information based on nearby regions to generating content conditioned on various prompts such as text, exemplar images, and sketches. However, existing methods, such as model fine-tuning and simple concatenation of latent vectors, often result in generation failures due to overfitting and inconsistency between the inpainted region and the background. In this paper, we argue that the current large diffusion models are sufficiently powerful to generate realistic images without further tuning. Hence, we introduce PILOT (inPainting vIa Latent OpTimization), an optimization approach grounded on a novel semantic centralization and background preservation loss. Our method searches latent spaces capable of generating inpainted regions that exhibit high fidelity to user-provided prompts while maintaining coherence with the background. Furthermore, we propose a strategy to balance optimization expense and image quality, significantly enhancing generation efficiency. Our method seamlessly integrates with any pre-trained model, including ControlNet and DreamBooth, making it suitable for deployment in multi-modal editing tools. Our qualitative and quantitative evaluations demonstrate that PILOT outperforms existing approaches by generating more coherent, diverse, and faithful inpainted regions in response to provided prompts.
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.
Advanced Video Inpainting Using Optical Flow-Guided Efficient Diffusion
Recently, diffusion-based methods have achieved great improvements in the video inpainting task. However, these methods still face many challenges, such as maintaining temporal consistency and the time-consuming issue. This paper proposes an advanced video inpainting framework using optical Flow-guided Efficient Diffusion, called FloED. Specifically, FloED employs a dual-branch architecture, where a flow branch first restores corrupted flow and a multi-scale flow adapter provides motion guidance to the main inpainting branch. Additionally, a training-free latent interpolation method is proposed to accelerate the multi-step denoising process using flow warping. Further introducing a flow attention cache mechanism, FLoED efficiently reduces the computational cost brought by incorporating optical flow. Comprehensive experiments in both background restoration and object removal tasks demonstrate that FloED outperforms state-of-the-art methods from the perspective of both performance and efficiency.
BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion
Image inpainting, the process of restoring corrupted images, has seen significant advancements with the advent of diffusion models (DMs). Despite these advancements, current DM adaptations for inpainting, which involve modifications to the sampling strategy or the development of inpainting-specific DMs, frequently suffer from semantic inconsistencies and reduced image quality. Addressing these challenges, our work introduces a novel paradigm: the division of masked image features and noisy latent into separate branches. This division dramatically diminishes the model's learning load, facilitating a nuanced incorporation of essential masked image information in a hierarchical fashion. Herein, we present BrushNet, a novel plug-and-play dual-branch model engineered to embed pixel-level masked image features into any pre-trained DM, guaranteeing coherent and enhanced image inpainting outcomes. Additionally, we introduce BrushData and BrushBench to facilitate segmentation-based inpainting training and performance assessment. Our extensive experimental analysis demonstrates BrushNet's superior performance over existing models across seven key metrics, including image quality, mask region preservation, and textual coherence.
ACE++: Instruction-Based Image Creation and Editing via Context-Aware Content Filling
We report ACE++, an instruction-based diffusion framework that tackles various image generation and editing tasks. Inspired by the input format for the inpainting task proposed by FLUX.1-Fill-dev, we improve the Long-context Condition Unit (LCU) introduced in ACE and extend this input paradigm to any editing and generation tasks. To take full advantage of image generative priors, we develop a two-stage training scheme to minimize the efforts of finetuning powerful text-to-image diffusion models like FLUX.1-dev. In the first stage, we pre-train the model using task data with the 0-ref tasks from the text-to-image model. There are many models in the community based on the post-training of text-to-image foundational models that meet this training paradigm of the first stage. For example, FLUX.1-Fill-dev deals primarily with painting tasks and can be used as an initialization to accelerate the training process. In the second stage, we finetune the above model to support the general instructions using all tasks defined in ACE. To promote the widespread application of ACE++ in different scenarios, we provide a comprehensive set of models that cover both full finetuning and lightweight finetuning, while considering general applicability and applicability in vertical scenarios. The qualitative analysis showcases the superiority of ACE++ in terms of generating image quality and prompt following ability.
Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images
We propose a simple yet effective pipeline for stylizing a 3D scene, harnessing the power of 2D image diffusion models. Given a NeRF model reconstructed from a set of multi-view images, we perform 3D style transfer by refining the source NeRF model using stylized images generated by a style-aligned image-to-image diffusion model. Given a target style prompt, we first generate perceptually similar multi-view images by leveraging a depth-conditioned diffusion model with an attention-sharing mechanism. Next, based on the stylized multi-view images, we propose to guide the style transfer process with the sliced Wasserstein loss based on the feature maps extracted from a pre-trained CNN model. Our pipeline consists of decoupled steps, allowing users to test various prompt ideas and preview the stylized 3D result before proceeding to the NeRF fine-tuning stage. We demonstrate that our method can transfer diverse artistic styles to real-world 3D scenes with competitive quality.
Inpaint4Drag: Repurposing Inpainting Models for Drag-Based Image Editing via Bidirectional Warping
Drag-based image editing has emerged as a powerful paradigm for intuitive image manipulation. However, existing approaches predominantly rely on manipulating the latent space of generative models, leading to limited precision, delayed feedback, and model-specific constraints. Accordingly, we present Inpaint4Drag, a novel framework that decomposes drag-based editing into pixel-space bidirectional warping and image inpainting. Inspired by elastic object deformation in the physical world, we treat image regions as deformable materials that maintain natural shape under user manipulation. Our method achieves real-time warping previews (0.01s) and efficient inpainting (0.3s) at 512x512 resolution, significantly improving the interaction experience compared to existing methods that require minutes per edit. By transforming drag inputs directly into standard inpainting formats, our approach serves as a universal adapter for any inpainting model without architecture modification, automatically inheriting all future improvements in inpainting technology. Extensive experiments demonstrate that our method achieves superior visual quality and precise control while maintaining real-time performance. Project page: https://visual-ai.github.io/inpaint4drag/
Deep Flow-Guided Video Inpainting
Video inpainting, which aims at filling in missing regions of a video, remains challenging due to the difficulty of preserving the precise spatial and temporal coherence of video contents. In this work we propose a novel flow-guided video inpainting approach. Rather than filling in the RGB pixels of each frame directly, we consider video inpainting as a pixel propagation problem. We first synthesize a spatially and temporally coherent optical flow field across video frames using a newly designed Deep Flow Completion network. Then the synthesized flow field is used to guide the propagation of pixels to fill up the missing regions in the video. Specifically, the Deep Flow Completion network follows a coarse-to-fine refinement to complete the flow fields, while their quality is further improved by hard flow example mining. Following the guide of the completed flow, the missing video regions can be filled up precisely. Our method is evaluated on DAVIS and YouTube-VOS datasets qualitatively and quantitatively, achieving the state-of-the-art performance in terms of inpainting quality and speed.
Image Inpainting with External-internal Learning and Monochromic Bottleneck
Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these issues, we propose an external-internal inpainting scheme with a monochromic bottleneck that helps image inpainting models remove these artifacts. In the external learning stage, we reconstruct missing structures and details in the monochromic space to reduce the learning dimension. In the internal learning stage, we propose a novel internal color propagation method with progressive learning strategies for consistent color restoration. Extensive experiments demonstrate that our proposed scheme helps image inpainting models produce more structure-preserved and visually compelling results.
Follow-Your-Canvas: Higher-Resolution Video Outpainting with Extensive Content Generation
This paper explores higher-resolution video outpainting with extensive content generation. We point out common issues faced by existing methods when attempting to largely outpaint videos: the generation of low-quality content and limitations imposed by GPU memory. To address these challenges, we propose a diffusion-based method called Follow-Your-Canvas. It builds upon two core designs. First, instead of employing the common practice of "single-shot" outpainting, we distribute the task across spatial windows and seamlessly merge them. It allows us to outpaint videos of any size and resolution without being constrained by GPU memory. Second, the source video and its relative positional relation are injected into the generation process of each window. It makes the generated spatial layout within each window harmonize with the source video. Coupling with these two designs enables us to generate higher-resolution outpainting videos with rich content while keeping spatial and temporal consistency. Follow-Your-Canvas excels in large-scale video outpainting, e.g., from 512X512 to 1152X2048 (9X), while producing high-quality and aesthetically pleasing results. It achieves the best quantitative results across various resolution and scale setups. The code is released on https://github.com/mayuelala/FollowYourCanvas
GenCompositor: Generative Video Compositing with Diffusion Transformer
Video compositing combines live-action footage to create video production, serving as a crucial technique in video creation and film production. Traditional pipelines require intensive labor efforts and expert collaboration, resulting in lengthy production cycles and high manpower costs. To address this issue, we automate this process with generative models, called generative video compositing. This new task strives to adaptively inject identity and motion information of foreground video to the target video in an interactive manner, allowing users to customize the size, motion trajectory, and other attributes of the dynamic elements added in final video. Specifically, we designed a novel Diffusion Transformer (DiT) pipeline based on its intrinsic properties. To maintain consistency of the target video before and after editing, we revised a light-weight DiT-based background preservation branch with masked token injection. As to inherit dynamic elements from other sources, a DiT fusion block is proposed using full self-attention, along with a simple yet effective foreground augmentation for training. Besides, for fusing background and foreground videos with different layouts based on user control, we developed a novel position embedding, named Extended Rotary Position Embedding (ERoPE). Finally, we curated a dataset comprising 61K sets of videos for our new task, called VideoComp. This data includes complete dynamic elements and high-quality target videos. Experiments demonstrate that our method effectively realizes generative video compositing, outperforming existing possible solutions in fidelity and consistency.
Deep Learning-based Image and Video Inpainting: A Survey
Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has achieved significant progress recently. The goal of this paper is to comprehensively review the deep learning-based methods for image and video inpainting. Specifically, we sort existing methods into different categories from the perspective of their high-level inpainting pipeline, present different deep learning architectures, including CNN, VAE, GAN, diffusion models, etc., and summarize techniques for module design. We review the training objectives and the common benchmark datasets. We present evaluation metrics for low-level pixel and high-level perceptional similarity, conduct a performance evaluation, and discuss the strengths and weaknesses of representative inpainting methods. We also discuss related real-world applications. Finally, we discuss open challenges and suggest potential future research directions.
PartUV: Part-Based UV Unwrapping of 3D Meshes
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated meshes, which are typically noisy, bumpy, and poorly conditioned. These methods often produce highly fragmented charts and suboptimal boundaries, introducing artifacts and hindering downstream tasks. We introduce PartUV, a part-based UV unwrapping pipeline that generates significantly fewer, part-aligned charts while maintaining low distortion. Built on top of a recent learning-based part decomposition method PartField, PartUV combines high-level semantic part decomposition with novel geometric heuristics in a top-down recursive framework. It ensures each chart's distortion remains below a user-specified threshold while minimizing the total number of charts. The pipeline integrates and extends parameterization and packing algorithms, incorporates dedicated handling of non-manifold and degenerate meshes, and is extensively parallelized for efficiency. Evaluated across four diverse datasets, including man-made, CAD, AI-generated, and Common Shapes, PartUV outperforms existing tools and recent neural methods in chart count and seam length, achieves comparable distortion, exhibits high success rates on challenging meshes, and enables new applications like part-specific multi-tiles packing. Our project page is at https://www.zhaoningwang.com/PartUV.
High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling
Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic.
AVID: Any-Length Video Inpainting with Diffusion Model
Recent advances in diffusion models have successfully enabled text-guided image inpainting. While it seems straightforward to extend such editing capability into video domain, there has been fewer works regarding text-guided video inpainting. Given a video, a masked region at its initial frame, and an editing prompt, it requires a model to do infilling at each frame following the editing guidance while keeping the out-of-mask region intact. There are three main challenges in text-guided video inpainting: (i) temporal consistency of the edited video, (ii) supporting different inpainting types at different structural fidelity level, and (iii) dealing with variable video length. To address these challenges, we introduce Any-Length Video Inpainting with Diffusion Model, dubbed as AVID. At its core, our model is equipped with effective motion modules and adjustable structure guidance, for fixed-length video inpainting. Building on top of that, we propose a novel Temporal MultiDiffusion sampling pipeline with an middle-frame attention guidance mechanism, facilitating the generation of videos with any desired duration. Our comprehensive experiments show our model can robustly deal with various inpainting types at different video duration range, with high quality. More visualization results is made publicly available at https://zhang-zx.github.io/AVID/ .
Reference-guided Controllable Inpainting of Neural Radiance Fields
The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require only a single inpainted view of the scene, i.e., a reference view. We use monocular depth estimators to back-project the inpainted view to the correct 3D positions. Then, via a novel rendering technique, a bilateral solver can construct view-dependent effects in non-reference views, making the inpainted region appear consistent from any view. For non-reference disoccluded regions, which cannot be supervised by the single reference view, we devise a method based on image inpainters to guide both the geometry and appearance. Our approach shows superior performance to NeRF inpainting baselines, with the additional advantage that a user can control the generated scene via a single inpainted image. Project page: https://ashmrz.github.io/reference-guided-3d
NeRFiller: Completing Scenes via Generative 3D Inpainting
We propose NeRFiller, an approach that completes missing portions of a 3D capture via generative 3D inpainting using off-the-shelf 2D visual generative models. Often parts of a captured 3D scene or object are missing due to mesh reconstruction failures or a lack of observations (e.g., contact regions, such as the bottom of objects, or hard-to-reach areas). We approach this challenging 3D inpainting problem by leveraging a 2D inpainting diffusion model. We identify a surprising behavior of these models, where they generate more 3D consistent inpaints when images form a 2times2 grid, and show how to generalize this behavior to more than four images. We then present an iterative framework to distill these inpainted regions into a single consistent 3D scene. In contrast to related works, we focus on completing scenes rather than deleting foreground objects, and our approach does not require tight 2D object masks or text. We compare our approach to relevant baselines adapted to our setting on a variety of scenes, where NeRFiller creates the most 3D consistent and plausible scene completions. Our project page is at https://ethanweber.me/nerfiller.
PEPSI++: Fast and Lightweight Network for Image Inpainting
Among the various generative adversarial network (GAN)-based image inpainting methods, a coarse-to-fine network with a contextual attention module (CAM) has shown remarkable performance. However, owing to two stacked generative networks, the coarse-to-fine network needs numerous computational resources such as convolution operations and network parameters, which result in low speed. To address this problem, we propose a novel network architecture called PEPSI: parallel extended-decoder path for semantic inpainting network, which aims at reducing the hardware costs and improving the inpainting performance. PEPSI consists of a single shared encoding network and parallel decoding networks called coarse and inpainting paths. The coarse path produces a preliminary inpainting result to train the encoding network for the prediction of features for the CAM. Simultaneously, the inpainting path generates higher inpainting quality using the refined features reconstructed via the CAM. In addition, we propose Diet-PEPSI that significantly reduces the network parameters while maintaining the performance. In Diet-PEPSI, to capture the global contextual information with low hardware costs, we propose novel rate-adaptive dilated convolutional layers, which employ the common weights but produce dynamic features depending on the given dilation rates. Extensive experiments comparing the performance with state-of-the-art image inpainting methods demonstrate that both PEPSI and Diet-PEPSI improve the qualitative scores, i.e. the peak signal-to-noise ratio (PSNR) and structural similarity (SSIM), as well as significantly reduce hardware costs such as computational time and the number of network parameters.
Lightweight Image Inpainting by Stripe Window Transformer with Joint Attention to CNN
Image inpainting is an important task in computer vision. As admirable methods are presented, the inpainted image is getting closer to reality. However, the result is still not good enough in the reconstructed texture and structure based on human vision. Although recent advances in computer hardware have enabled the development of larger and more complex models, there is still a need for lightweight models that can be used by individuals and small-sized institutions. Therefore, we propose a lightweight model that combines a specialized transformer with a traditional convolutional neural network (CNN). Furthermore, we have noticed most researchers only consider three primary colors (RGB) in inpainted images, but we think this is not enough. So we propose a new loss function to intensify color details. Extensive experiments on commonly seen datasets (Places2 and CelebA) validate the efficacy of our proposed model compared with other state-of-the-art methods. Index Terms: HSV color space, image inpainting, joint attention, stripe window, transformer
Contextual-based Image Inpainting: Infer, Match, and Translate
We study the task of image inpainting, which is to fill in the missing region of an incomplete image with plausible contents. To this end, we propose a learning-based approach to generate visually coherent completion given a high-resolution image with missing components. In order to overcome the difficulty to directly learn the distribution of high-dimensional image data, we divide the task into inference and translation as two separate steps and model each step with a deep neural network. We also use simple heuristics to guide the propagation of local textures from the boundary to the hole. We show that, by using such techniques, inpainting reduces to the problem of learning two image-feature translation functions in much smaller space and hence easier to train. We evaluate our method on several public datasets and show that we generate results of better visual quality than previous state-of-the-art methods.
MTADiffusion: Mask Text Alignment Diffusion Model for Object Inpainting
Advancements in generative models have enabled image inpainting models to generate content within specific regions of an image based on provided prompts and masks. However, existing inpainting methods often suffer from problems such as semantic misalignment, structural distortion, and style inconsistency. In this work, we present MTADiffusion, a Mask-Text Alignment diffusion model designed for object inpainting. To enhance the semantic capabilities of the inpainting model, we introduce MTAPipeline, an automatic solution for annotating masks with detailed descriptions. Based on the MTAPipeline, we construct a new MTADataset comprising 5 million images and 25 million mask-text pairs. Furthermore, we propose a multi-task training strategy that integrates both inpainting and edge prediction tasks to improve structural stability. To promote style consistency, we present a novel inpainting style-consistency loss using a pre-trained VGG network and the Gram matrix. Comprehensive evaluations on BrushBench and EditBench demonstrate that MTADiffusion achieves state-of-the-art performance compared to other methods.
StructureFlow: Image Inpainting via Structure-aware Appearance Flow
Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this problem, in this paper, we propose a two-stage model which splits the inpainting task into two parts: structure reconstruction and texture generation. In the first stage, edge-preserved smooth images are employed to train a structure reconstructor which completes the missing structures of the inputs. In the second stage, based on the reconstructed structures, a texture generator using appearance flow is designed to yield image details. Experiments on multiple publicly available datasets show the superior performance of the proposed network.
Towards Interactive Image Inpainting via Sketch Refinement
One tough problem of image inpainting is to restore complex structures in the corrupted regions. It motivates interactive image inpainting which leverages additional hints, e.g., sketches, to assist the inpainting process. Sketch is simple and intuitive to end users, but meanwhile has free forms with much randomness. Such randomness may confuse the inpainting models, and incur severe artifacts in completed images. To address this problem, we propose a two-stage image inpainting method termed SketchRefiner. In the first stage, we propose using a cross-correlation loss function to robustly calibrate and refine the user-provided sketches in a coarse-to-fine fashion. In the second stage, we learn to extract informative features from the abstracted sketches in the feature space and modulate the inpainting process. We also propose an algorithm to simulate real sketches automatically and build a test protocol with different applications. Experimental results on public datasets demonstrate that SketchRefiner effectively utilizes sketch information and eliminates the artifacts due to the free-form sketches. Our method consistently outperforms the state-of-the-art ones both qualitatively and quantitatively, meanwhile revealing great potential in real-world applications. Our code and dataset are available.
Trans-Adapter: A Plug-and-Play Framework for Transparent Image Inpainting
RGBA images, with the additional alpha channel, are crucial for any application that needs blending, masking, or transparency effects, making them more versatile than standard RGB images. Nevertheless, existing image inpainting methods are designed exclusively for RGB images. Conventional approaches to transparent image inpainting typically involve placing a background underneath RGBA images and employing a two-stage process: image inpainting followed by image matting. This pipeline, however, struggles to preserve transparency consistency in edited regions, and matting can introduce jagged edges along transparency boundaries. To address these challenges, we propose Trans-Adapter, a plug-and-play adapter that enables diffusion-based inpainting models to process transparent images directly. Trans-Adapter also supports controllable editing via ControlNet and can be seamlessly integrated into various community models. To evaluate our method, we introduce LayerBench, along with a novel non-reference alpha edge quality evaluation metric for assessing transparency edge quality. We conduct extensive experiments on LayerBench to demonstrate the effectiveness of our approach.
TransRef: Multi-Scale Reference Embedding Transformer for Reference-Guided Image Inpainting
Image inpainting for completing complicated semantic environments and diverse hole patterns of corrupted images is challenging even for state-of-the-art learning-based inpainting methods trained on large-scale data. A reference image capturing the same scene of a corrupted image offers informative guidance for completing the corrupted image as it shares similar texture and structure priors to that of the holes of the corrupted image. In this work, we propose a transformer-based encoder-decoder network, named TransRef, for reference-guided image inpainting. Specifically, the guidance is conducted progressively through a reference embedding procedure, in which the referencing features are subsequently aligned and fused with the features of the corrupted image. For precise utilization of the reference features for guidance, a reference-patch alignment (Ref-PA) module is proposed to align the patch features of the reference and corrupted images and harmonize their style differences, while a reference-patch transformer (Ref-PT) module is proposed to refine the embedded reference feature. Moreover, to facilitate the research of reference-guided image restoration tasks, we construct a publicly accessible benchmark dataset containing 50K pairs of input and reference images. Both quantitative and qualitative evaluations demonstrate the efficacy of the reference information and the proposed method over the state-of-the-art methods in completing complex holes. Code and dataset can be accessed at https://github.com/Cameltr/TransRef.
Paint by Inpaint: Learning to Add Image Objects by Removing Them First
Image editing has advanced significantly with the introduction of text-conditioned diffusion models. Despite this progress, seamlessly adding objects to images based on textual instructions without requiring user-provided input masks remains a challenge. We address this by leveraging the insight that removing objects (Inpaint) is significantly simpler than its inverse process of adding them (Paint), attributed to the utilization of segmentation mask datasets alongside inpainting models that inpaint within these masks. Capitalizing on this realization, by implementing an automated and extensive pipeline, we curate a filtered large-scale image dataset containing pairs of images and their corresponding object-removed versions. Using these pairs, we train a diffusion model to inverse the inpainting process, effectively adding objects into images. Unlike other editing datasets, ours features natural target images instead of synthetic ones; moreover, it maintains consistency between source and target by construction. Additionally, we utilize a large Vision-Language Model to provide detailed descriptions of the removed objects and a Large Language Model to convert these descriptions into diverse, natural-language instructions. We show that the trained model surpasses existing ones both qualitatively and quantitatively, and release the large-scale dataset alongside the trained models for the community.
Exploring Recurrent Long-term Temporal Fusion for Multi-view 3D Perception
Long-term temporal fusion is a crucial but often overlooked technique in camera-based Bird's-Eye-View (BEV) 3D perception. Existing methods are mostly in a parallel manner. While parallel fusion can benefit from long-term information, it suffers from increasing computational and memory overheads as the fusion window size grows. Alternatively, BEVFormer adopts a recurrent fusion pipeline so that history information can be efficiently integrated, yet it fails to benefit from longer temporal frames. In this paper, we explore an embarrassingly simple long-term recurrent fusion strategy built upon the LSS-based methods and find it already able to enjoy the merits from both sides, i.e., rich long-term information and efficient fusion pipeline. A temporal embedding module is further proposed to improve the model's robustness against occasionally missed frames in practical scenarios. We name this simple but effective fusing pipeline VideoBEV. Experimental results on the nuScenes benchmark show that VideoBEV obtains leading performance on various camera-based 3D perception tasks, including object detection (55.4% mAP and 62.9% NDS), segmentation (48.6% vehicle mIoU), tracking (54.8% AMOTA), and motion prediction (0.80m minADE and 0.463 EPA). Code will be available.
MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing
Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https://ewrfcas.github.io/MVInpainter/.
Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.
DesignEdit: Multi-Layered Latent Decomposition and Fusion for Unified & Accurate Image Editing
Recently, how to achieve precise image editing has attracted increasing attention, especially given the remarkable success of text-to-image generation models. To unify various spatial-aware image editing abilities into one framework, we adopt the concept of layers from the design domain to manipulate objects flexibly with various operations. The key insight is to transform the spatial-aware image editing task into a combination of two sub-tasks: multi-layered latent decomposition and multi-layered latent fusion. First, we segment the latent representations of the source images into multiple layers, which include several object layers and one incomplete background layer that necessitates reliable inpainting. To avoid extra tuning, we further explore the inner inpainting ability within the self-attention mechanism. We introduce a key-masking self-attention scheme that can propagate the surrounding context information into the masked region while mitigating its impact on the regions outside the mask. Second, we propose an instruction-guided latent fusion that pastes the multi-layered latent representations onto a canvas latent. We also introduce an artifact suppression scheme in the latent space to enhance the inpainting quality. Due to the inherent modular advantages of such multi-layered representations, we can achieve accurate image editing, and we demonstrate that our approach consistently surpasses the latest spatial editing methods, including Self-Guidance and DiffEditor. Last, we show that our approach is a unified framework that supports various accurate image editing tasks on more than six different editing tasks.
Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View
Single-view 3D reconstruction is currently approached from two dominant perspectives: reconstruction of scenes with limited diversity using 3D data supervision or reconstruction of diverse singular objects using large image priors. However, real-world scenarios are far more complex and exceed the capabilities of these methods. We therefore propose a hybrid method following a divide-and-conquer strategy. We first process the scene holistically, extracting depth and semantic information, and then leverage a single-shot object-level method for the detailed reconstruction of individual components. By following a compositional processing approach, the overall framework achieves full reconstruction of complex 3D scenes from a single image. We purposely design our pipeline to be highly modular by carefully integrating specific procedures for each processing step, without requiring an end-to-end training of the whole system. This enables the pipeline to naturally improve as future methods can replace the individual modules. We demonstrate the reconstruction performance of our approach on both synthetic and real-world scenes, comparing favorable against prior works. Project page: https://andreeadogaru.github.io/Gen3DSR.
Progressive Temporal Feature Alignment Network for Video Inpainting
Video inpainting aims to fill spatio-temporal "corrupted" regions with plausible content. To achieve this goal, it is necessary to find correspondences from neighbouring frames to faithfully hallucinate the unknown content. Current methods achieve this goal through attention, flow-based warping, or 3D temporal convolution. However, flow-based warping can create artifacts when optical flow is not accurate, while temporal convolution may suffer from spatial misalignment. We propose 'Progressive Temporal Feature Alignment Network', which progressively enriches features extracted from the current frame with the feature warped from neighbouring frames using optical flow. Our approach corrects the spatial misalignment in the temporal feature propagation stage, greatly improving visual quality and temporal consistency of the inpainted videos. Using the proposed architecture, we achieve state-of-the-art performance on the DAVIS and FVI datasets compared to existing deep learning approaches. Code is available at https://github.com/MaureenZOU/TSAM.
Text-Guided Texturing by Synchronized Multi-View Diffusion
This paper introduces a novel approach to synthesize texture to dress up a given 3D object, given a text prompt. Based on the pretrained text-to-image (T2I) diffusion model, existing methods usually employ a project-and-inpaint approach, in which a view of the given object is first generated and warped to another view for inpainting. But it tends to generate inconsistent texture due to the asynchronous diffusion of multiple views. We believe such asynchronous diffusion and insufficient information sharing among views are the root causes of the inconsistent artifact. In this paper, we propose a synchronized multi-view diffusion approach that allows the diffusion processes from different views to reach a consensus of the generated content early in the process, and hence ensures the texture consistency. To synchronize the diffusion, we share the denoised content among different views in each denoising step, specifically blending the latent content in the texture domain from views with overlap. Our method demonstrates superior performance in generating consistent, seamless, highly detailed textures, comparing to state-of-the-art methods.
DiffusionPipe: Training Large Diffusion Models with Efficient Pipelines
Diffusion models have emerged as dominant performers for image generation. To support training large diffusion models, this paper studies pipeline parallel training of diffusion models and proposes DiffusionPipe, a synchronous pipeline training system that advocates innovative pipeline bubble filling technique, catering to structural characteristics of diffusion models. State-of-the-art diffusion models typically include trainable (the backbone) and non-trainable (e.g., frozen input encoders) parts. We first unify optimal stage partitioning and pipeline scheduling of single and multiple backbones in representative diffusion models with a dynamic programming approach. We then propose to fill the computation of non-trainable model parts into idle periods of the pipeline training of the backbones by an efficient greedy algorithm, thus achieving high training throughput. Extensive experiments show that DiffusionPipe can achieve up to 1.41x speedup over pipeline parallel methods and 1.28x speedup over data parallel training on popular diffusion models.
Incremental Transformer Structure Enhanced Image Inpainting with Masking Positional Encoding
Image inpainting has made significant advances in recent years. However, it is still challenging to recover corrupted images with both vivid textures and reasonable structures. Some specific methods only tackle regular textures while losing holistic structures due to the limited receptive fields of convolutional neural networks (CNNs). On the other hand, attention-based models can learn better long-range dependency for the structure recovery, but they are limited by the heavy computation for inference with large image sizes. To address these issues, we propose to leverage an additional structure restorer to facilitate the image inpainting incrementally. The proposed model restores holistic image structures with a powerful attention-based transformer model in a fixed low-resolution sketch space. Such a grayscale space is easy to be upsampled to larger scales to convey correct structural information. Our structure restorer can be integrated with other pretrained inpainting models efficiently with the zero-initialized residual addition. Furthermore, a masking positional encoding strategy is utilized to improve the performance with large irregular masks. Extensive experiments on various datasets validate the efficacy of our model compared with other competitors. Our codes are released in https://github.com/DQiaole/ZITS_inpainting.
SKED: Sketch-guided Text-based 3D Editing
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a simplistic textual interface can be arduous. Incorporating user guided sketches with Text-to-image pipelines offers users more intuitive control. Still, as state-of-the-art Text-to-3D pipelines rely on optimizing Neural Radiance Fields (NeRF) through gradients from arbitrary rendering views, conditioning on sketches is not straightforward. In this paper, we present SKED, a technique for editing 3D shapes represented by NeRFs. Our technique utilizes as few as two guiding sketches from different views to alter an existing neural field. The edited region respects the prompt semantics through a pre-trained diffusion model. To ensure the generated output adheres to the provided sketches, we propose novel loss functions to generate the desired edits while preserving the density and radiance of the base instance. We demonstrate the effectiveness of our proposed method through several qualitative and quantitative experiments. https://sked-paper.github.io/
InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior
3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.
RePaint: Inpainting using Denoising Diffusion Probabilistic Models
Free-form inpainting is the task of adding new content to an image in the regions specified by an arbitrary binary mask. Most existing approaches train for a certain distribution of masks, which limits their generalization capabilities to unseen mask types. Furthermore, training with pixel-wise and perceptual losses often leads to simple textural extensions towards the missing areas instead of semantically meaningful generation. In this work, we propose RePaint: A Denoising Diffusion Probabilistic Model (DDPM) based inpainting approach that is applicable to even extreme masks. We employ a pretrained unconditional DDPM as the generative prior. To condition the generation process, we only alter the reverse diffusion iterations by sampling the unmasked regions using the given image information. Since this technique does not modify or condition the original DDPM network itself, the model produces high-quality and diverse output images for any inpainting form. We validate our method for both faces and general-purpose image inpainting using standard and extreme masks. RePaint outperforms state-of-the-art Autoregressive, and GAN approaches for at least five out of six mask distributions. Github Repository: git.io/RePaint
Deep Reinforcement Learning of Volume-guided Progressive View Inpainting for 3D Point Scene Completion from a Single Depth Image
We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D depth map inpainting, and multi-view selection for completion. Given a single depth image, our method first goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view depth, and integrating all depth into the point cloud. Since the occluded areas are unavailable, we resort to a deep Q-Network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the SUNCG data, obtaining better results than the state of the art.
ImgEdit: A Unified Image Editing Dataset and Benchmark
Recent advancements in generative models have enabled high-fidelity text-to-image generation. However, open-source image-editing models still lag behind their proprietary counterparts, primarily due to limited high-quality data and insufficient benchmarks. To overcome these limitations, we introduce ImgEdit, a large-scale, high-quality image-editing dataset comprising 1.2 million carefully curated edit pairs, which contain both novel and complex single-turn edits, as well as challenging multi-turn tasks. To ensure the data quality, we employ a multi-stage pipeline that integrates a cutting-edge vision-language model, a detection model, a segmentation model, alongside task-specific in-painting procedures and strict post-processing. ImgEdit surpasses existing datasets in both task novelty and data quality. Using ImgEdit, we train ImgEdit-E1, an editing model using Vision Language Model to process the reference image and editing prompt, which outperforms existing open-source models on multiple tasks, highlighting the value of ImgEdit and model design. For comprehensive evaluation, we introduce ImgEdit-Bench, a benchmark designed to evaluate image editing performance in terms of instruction adherence, editing quality, and detail preservation. It includes a basic testsuite, a challenging single-turn suite, and a dedicated multi-turn suite. We evaluate both open-source and proprietary models, as well as ImgEdit-E1, providing deep analysis and actionable insights into the current behavior of image-editing models. The source data are publicly available on https://github.com/PKU-YuanGroup/ImgEdit.
Elevating Flow-Guided Video Inpainting with Reference Generation
Video inpainting (VI) is a challenging task that requires effective propagation of observable content across frames while simultaneously generating new content not present in the original video. In this study, we propose a robust and practical VI framework that leverages a large generative model for reference generation in combination with an advanced pixel propagation algorithm. Powered by a strong generative model, our method not only significantly enhances frame-level quality for object removal but also synthesizes new content in the missing areas based on user-provided text prompts. For pixel propagation, we introduce a one-shot pixel pulling method that effectively avoids error accumulation from repeated sampling while maintaining sub-pixel precision. To evaluate various VI methods in realistic scenarios, we also propose a high-quality VI benchmark, HQVI, comprising carefully generated videos using alpha matte composition. On public benchmarks and the HQVI dataset, our method demonstrates significantly higher visual quality and metric scores compared to existing solutions. Furthermore, it can process high-resolution videos exceeding 2K resolution with ease, underscoring its superiority for real-world applications.
Style-Consistent 3D Indoor Scene Synthesis with Decoupled Objects
Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios is a crucial factor, providing an advanced level of control throughout the editing process. This control extends not just to manipulating geometric attributes like translation and scaling but also includes managing appearances, such as stylization. Current methods for scene stylization are limited to applying styles to the entire scene, without the ability to separate and customize individual objects. Addressing the intricacies of this challenge, we introduce a unique pipeline designed for synthesis 3D indoor scenes. Our approach involves strategically placing objects within the scene, utilizing information from professionally designed bounding boxes. Significantly, our pipeline prioritizes maintaining style consistency across multiple objects within the scene, ensuring a cohesive and visually appealing result aligned with the desired aesthetic. The core strength of our pipeline lies in its ability to generate 3D scenes that are not only visually impressive but also exhibit features like photorealism, multi-view consistency, and diversity. These scenes are crafted in response to various natural language prompts, demonstrating the versatility and adaptability of our model.
Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE
Given an incomplete image without additional constraint, image inpainting natively allows for multiple solutions as long as they appear plausible. Recently, multiplesolution inpainting methods have been proposed and shown the potential of generating diverse results. However, these methods have difficulty in ensuring the quality of each solution, e.g. they produce distorted structure and/or blurry texture. We propose a two-stage model for diverse inpainting, where the first stage generates multiple coarse results each of which has a different structure, and the second stage refines each coarse result separately by augmenting texture. The proposed model is inspired by the hierarchical vector quantized variational auto-encoder (VQ-VAE), whose hierarchical architecture isentangles structural and textural information. In addition, the vector quantization in VQVAE enables autoregressive modeling of the discrete distribution over the structural information. Sampling from the distribution can easily generate diverse and high-quality structures, making up the first stage of our model. In the second stage, we propose a structural attention module inside the texture generation network, where the module utilizes the structural information to capture distant correlations. We further reuse the VQ-VAE to calculate two feature losses, which help improve structure coherence and texture realism, respectively. Experimental results on CelebA-HQ, Places2, and ImageNet datasets show that our method not only enhances the diversity of the inpainting solutions but also improves the visual quality of the generated multiple images. Code and models are available at: https://github.com/USTC-JialunPeng/Diverse-Structure-Inpainting.
PixelHacker: Image Inpainting with Structural and Semantic Consistency
Image inpainting is a fundamental research area between image editing and image generation. Recent state-of-the-art (SOTA) methods have explored novel attention mechanisms, lightweight architectures, and context-aware modeling, demonstrating impressive performance. However, they often struggle with complex structure (e.g., texture, shape, spatial relations) and semantics (e.g., color consistency, object restoration, and logical correctness), leading to artifacts and inappropriate generation. To address this challenge, we design a simple yet effective inpainting paradigm called latent categories guidance, and further propose a diffusion-based model named PixelHacker. Specifically, we first construct a large dataset containing 14 million image-mask pairs by annotating foreground and background (potential 116 and 21 categories, respectively). Then, we encode potential foreground and background representations separately through two fixed-size embeddings, and intermittently inject these features into the denoising process via linear attention. Finally, by pre-training on our dataset and fine-tuning on open-source benchmarks, we obtain PixelHacker. Extensive experiments show that PixelHacker comprehensively outperforms the SOTA on a wide range of datasets (Places2, CelebA-HQ, and FFHQ) and exhibits remarkable consistency in both structure and semantics. Project page at https://hustvl.github.io/PixelHacker.
HarmonPaint: Harmonized Training-Free Diffusion Inpainting
Existing inpainting methods often require extensive retraining or fine-tuning to integrate new content seamlessly, yet they struggle to maintain coherence in both structure and style between inpainted regions and the surrounding background. Motivated by these limitations, we introduce HarmonPaint, a training-free inpainting framework that seamlessly integrates with the attention mechanisms of diffusion models to achieve high-quality, harmonized image inpainting without any form of training. By leveraging masking strategies within self-attention, HarmonPaint ensures structural fidelity without model retraining or fine-tuning. Additionally, we exploit intrinsic diffusion model properties to transfer style information from unmasked to masked regions, achieving a harmonious integration of styles. Extensive experiments demonstrate the effectiveness of HarmonPaint across diverse scenes and styles, validating its versatility and performance.
Beyond Imperfections: A Conditional Inpainting Approach for End-to-End Artifact Removal in VTON and Pose Transfer
Artifacts often degrade the visual quality of virtual try-on (VTON) and pose transfer applications, impacting user experience. This study introduces a novel conditional inpainting technique designed to detect and remove such distortions, improving image aesthetics. Our work is the first to present an end-to-end framework addressing this specific issue, and we developed a specialized dataset of artifacts in VTON and pose transfer tasks, complete with masks highlighting the affected areas. Experimental results show that our method not only effectively removes artifacts but also significantly enhances the visual quality of the final images, setting a new benchmark in computer vision and image processing.
Restore Anything with Masks: Leveraging Mask Image Modeling for Blind All-in-One Image Restoration
All-in-one image restoration aims to handle multiple degradation types using one model. This paper proposes a simple pipeline for all-in-one blind image restoration to Restore Anything with Masks (RAM). We focus on the image content by utilizing Mask Image Modeling to extract intrinsic image information rather than distinguishing degradation types like other methods. Our pipeline consists of two stages: masked image pre-training and fine-tuning with mask attribute conductance. We design a straightforward masking pre-training approach specifically tailored for all-in-one image restoration. This approach enhances networks to prioritize the extraction of image content priors from various degradations, resulting in a more balanced performance across different restoration tasks and achieving stronger overall results. To bridge the gap of input integrity while preserving learned image priors as much as possible, we selectively fine-tuned a small portion of the layers. Specifically, the importance of each layer is ranked by the proposed Mask Attribute Conductance (MAC), and the layers with higher contributions are selected for finetuning. Extensive experiments demonstrate that our method achieves state-of-the-art performance. Our code and model will be released at https://github.com/Dragonisss/RAM{https://github.com/Dragonisss/RAM}.
How Stable is Stable Diffusion under Recursive InPainting (RIP)?
Generative Artificial Intelligence image models have achieved outstanding performance in text-to-image generation and other tasks, such as inpainting that completes images with missing fragments. The performance of inpainting can be accurately measured by taking an image, removing some fragments, performing the inpainting to restore them, and comparing the results with the original image. Interestingly, inpainting can also be applied recursively, starting from an image, removing some parts, applying inpainting to reconstruct the image, and then starting the inpainting process again on the reconstructed image, and so forth. This process of recursively applying inpainting can lead to an image that is similar or completely different from the original one, depending on the fragments that are removed and the ability of the model to reconstruct them. Intuitively, stability, understood as the capability to recover an image that is similar to the original one even after many recursive inpainting operations, is a desirable feature and can be used as an additional performance metric for inpainting. The concept of stability is also being studied in the context of recursive training of generative AI models with their own data. Recursive inpainting is an inference-only recursive process whose understanding may complement ongoing efforts to study the behavior of generative AI models under training recursion. In this paper, the impact of recursive inpainting is studied for one of the most widely used image models: Stable Diffusion. The results show that recursive inpainting can lead to image collapse, so ending with a nonmeaningful image, and that the outcome depends on several factors such as the type of image, the size of the inpainting masks, and the number of iterations.
RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors
In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hallucinating missing regions, and introducing two personalized diffusion models, each tailored to one of these tasks. Specifically, one model ('repair') takes a rendered image as input and predicts the corresponding high-quality image, which in turn is used as a pseudo ground truth image to constrain the optimization. The other model ('inpainting') primarily focuses on hallucinating details in unobserved areas. To integrate these models effectively, we introduce a two-stage optimization strategy: the first stage reconstructs visible areas using the repair model, and the second stage reconstructs missing regions with the inpainting model while ensuring coherence through further optimization. Moreover, we augment the optimization with a novel Gaussian initialization method that obtains per-image depth by combining 3D-consistent and smooth depth with highly detailed relative depth. We demonstrate that by separating the process into two tasks and addressing them with the repair and inpainting models, we produce results with detailed textures in both visible and missing regions that outperform state-of-the-art approaches on a diverse set of scenes with extremely sparse inputs.
High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details
Recent advancements in multi-view 3D reconstruction and novel-view synthesis, particularly through Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have greatly enhanced the fidelity and efficiency of 3D content creation. However, inpainting 3D scenes remains a challenging task due to the inherent irregularity of 3D structures and the critical need for maintaining multi-view consistency. In this work, we propose a novel 3D Gaussian inpainting framework that reconstructs complete 3D scenes by leveraging sparse inpainted views. Our framework incorporates an automatic Mask Refinement Process and region-wise Uncertainty-guided Optimization. Specifically, we refine the inpainting mask using a series of operations, including Gaussian scene filtering and back-projection, enabling more accurate localization of occluded regions and realistic boundary restoration. Furthermore, our Uncertainty-guided Fine-grained Optimization strategy, which estimates the importance of each region across multi-view images during training, alleviates multi-view inconsistencies and enhances the fidelity of fine details in the inpainted results. Comprehensive experiments conducted on diverse datasets demonstrate that our approach outperforms existing state-of-the-art methods in both visual quality and view consistency.
Anywhere: A Multi-Agent Framework for Reliable and Diverse Foreground-Conditioned Image Inpainting
Recent advancements in image inpainting, particularly through diffusion modeling, have yielded promising outcomes. However, when tested in scenarios involving the completion of images based on the foreground objects, current methods that aim to inpaint an image in an end-to-end manner encounter challenges such as "over-imagination", inconsistency between foreground and background, and limited diversity. In response, we introduce Anywhere, a pioneering multi-agent framework designed to address these issues. Anywhere utilizes a sophisticated pipeline framework comprising various agents such as Visual Language Model (VLM), Large Language Model (LLM), and image generation models. This framework consists of three principal components: the prompt generation module, the image generation module, and the outcome analyzer. The prompt generation module conducts a semantic analysis of the input foreground image, leveraging VLM to predict relevant language descriptions and LLM to recommend optimal language prompts. In the image generation module, we employ a text-guided canny-to-image generation model to create a template image based on the edge map of the foreground image and language prompts, and an image refiner to produce the outcome by blending the input foreground and the template image. The outcome analyzer employs VLM to evaluate image content rationality, aesthetic score, and foreground-background relevance, triggering prompt and image regeneration as needed. Extensive experiments demonstrate that our Anywhere framework excels in foreground-conditioned image inpainting, mitigating "over-imagination", resolving foreground-background discrepancies, and enhancing diversity. It successfully elevates foreground-conditioned image inpainting to produce more reliable and diverse results.
Deep Fusion Network for Image Completion
Deep image completion usually fails to harmonically blend the restored image into existing content, especially in the boundary area. This paper handles with this problem from a new perspective of creating a smooth transition and proposes a concise Deep Fusion Network (DFNet). Firstly, a fusion block is introduced to generate a flexible alpha composition map for combining known and unknown regions. The fusion block not only provides a smooth fusion between restored and existing content, but also provides an attention map to make network focus more on the unknown pixels. In this way, it builds a bridge for structural and texture information, so that information can be naturally propagated from known region into completion. Furthermore, fusion blocks are embedded into several decoder layers of the network. Accompanied by the adjustable loss constraints on each layer, more accurate structure information are achieved. We qualitatively and quantitatively compare our method with other state-of-the-art methods on Places2 and CelebA datasets. The results show the superior performance of DFNet, especially in the aspects of harmonious texture transition, texture detail and semantic structural consistency. Our source code will be avaiable at: https://github.com/hughplay/DFNet
Instructive3D: Editing Large Reconstruction Models with Text Instructions
Transformer based methods have enabled users to create, modify, and comprehend text and image data. Recently proposed Large Reconstruction Models (LRMs) further extend this by providing the ability to generate high-quality 3D models with the help of a single object image. These models, however, lack the ability to manipulate or edit the finer details, such as adding standard design patterns or changing the color and reflectance of the generated objects, thus lacking fine-grained control that may be very helpful in domains such as augmented reality, animation and gaming. Naively training LRMs for this purpose would require generating precisely edited images and 3D object pairs, which is computationally expensive. In this paper, we propose Instructive3D, a novel LRM based model that integrates generation and fine-grained editing, through user text prompts, of 3D objects into a single model. We accomplish this by adding an adapter that performs a diffusion process conditioned on a text prompt specifying edits in the triplane latent space representation of 3D object models. Our method does not require the generation of edited 3D objects. Additionally, Instructive3D allows us to perform geometrically consistent modifications, as the edits done through user-defined text prompts are applied to the triplane latent representation thus enhancing the versatility and precision of 3D objects generated. We compare the objects generated by Instructive3D and a baseline that first generates the 3D object meshes using a standard LRM model and then edits these 3D objects using text prompts when images are provided from the Objaverse LVIS dataset. We find that Instructive3D produces qualitatively superior 3D objects with the properties specified by the edit prompts.
DVI: Depth Guided Video Inpainting for Autonomous Driving
To get clear street-view and photo-realistic simulation in autonomous driving, we present an automatic video inpainting algorithm that can remove traffic agents from videos and synthesize missing regions with the guidance of depth/point cloud. By building a dense 3D map from stitched point clouds, frames within a video are geometrically correlated via this common 3D map. In order to fill a target inpainting area in a frame, it is straightforward to transform pixels from other frames into the current one with correct occlusion. Furthermore, we are able to fuse multiple videos through 3D point cloud registration, making it possible to inpaint a target video with multiple source videos. The motivation is to solve the long-time occlusion problem where an occluded area has never been visible in the entire video. To our knowledge, we are the first to fuse multiple videos for video inpainting. To verify the effectiveness of our approach, we build a large inpainting dataset in the real urban road environment with synchronized images and Lidar data including many challenge scenes, e.g., long time occlusion. The experimental results show that the proposed approach outperforms the state-of-the-art approaches for all the criteria, especially the RMSE (Root Mean Squared Error) has been reduced by about 13%.
Paint Bucket Colorization Using Anime Character Color Design Sheets
Line art colorization plays a crucial role in hand-drawn animation production, where digital artists manually colorize segments using a paint bucket tool, guided by RGB values from character color design sheets. This process, often called paint bucket colorization, involves two main tasks: keyframe colorization, where colors are applied according to the character's color design sheet, and consecutive frame colorization, where these colors are replicated across adjacent frames. Current automated colorization methods primarily focus on reference-based and segment-matching approaches. However, reference-based methods often fail to accurately assign specific colors to each region, while matching-based methods are limited to consecutive frame colorization and struggle with issues like significant deformation and occlusion. In this work, we introduce inclusion matching, which allows the network to understand the inclusion relationships between segments, rather than relying solely on direct visual correspondences. By integrating this approach with segment parsing and color warping modules, our inclusion matching pipeline significantly improves performance in both keyframe colorization and consecutive frame colorization. To support our network's training, we have developed a unique dataset named PaintBucket-Character, which includes rendered line arts alongside their colorized versions and shading annotations for various 3D characters. To replicate industry animation data formats, we also created color design sheets for each character, with semantic information for each color and standard pose reference images. Experiments highlight the superiority of our method, demonstrating accurate and consistent colorization across both our proposed benchmarks and hand-drawn animations.
Feature Refinement to Improve High Resolution Image Inpainting
In this paper, we address the problem of degradation in inpainting quality of neural networks operating at high resolutions. Inpainting networks are often unable to generate globally coherent structures at resolutions higher than their training set. This is partially attributed to the receptive field remaining static, despite an increase in image resolution. Although downscaling the image prior to inpainting produces coherent structure, it inherently lacks detail present at higher resolutions. To get the best of both worlds, we optimize the intermediate featuremaps of a network by minimizing a multiscale consistency loss at inference. This runtime optimization improves the inpainting results and establishes a new state-of-the-art for high resolution inpainting. Code is available at: https://github.com/geomagical/lama-with-refiner/tree/refinement.
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting
Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360{\deg} unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360{\deg} unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes. See our project page for video results and the dataset at https://kkennethwu.github.io/aurafusion360/.
DATENeRF: Depth-Aware Text-based Editing of NeRFs
Recent advancements in diffusion models have shown remarkable proficiency in editing 2D images based on text prompts. However, extending these techniques to edit scenes in Neural Radiance Fields (NeRF) is complex, as editing individual 2D frames can result in inconsistencies across multiple views. Our crucial insight is that a NeRF scene's geometry can serve as a bridge to integrate these 2D edits. Utilizing this geometry, we employ a depth-conditioned ControlNet to enhance the coherence of each 2D image modification. Moreover, we introduce an inpainting approach that leverages the depth information of NeRF scenes to distribute 2D edits across different images, ensuring robustness against errors and resampling challenges. Our results reveal that this methodology achieves more consistent, lifelike, and detailed edits than existing leading methods for text-driven NeRF scene editing.
Foreground-aware Image Inpainting
Existing image inpainting methods typically fill holes by borrowing information from surrounding pixels. They often produce unsatisfactory results when the holes overlap with or touch foreground objects due to lack of information about the actual extent of foreground and background regions within the holes. These scenarios, however, are very important in practice, especially for applications such as the removal of distracting objects. To address the problem, we propose a foreground-aware image inpainting system that explicitly disentangles structure inference and content completion. Specifically, our model learns to predict the foreground contour first, and then inpaints the missing region using the predicted contour as guidance. We show that by such disentanglement, the contour completion model predicts reasonable contours of objects, and further substantially improves the performance of image inpainting. Experiments show that our method significantly outperforms existing methods and achieves superior inpainting results on challenging cases with complex compositions.
Towards Coherent Image Inpainting Using Denoising Diffusion Implicit Models
Image inpainting refers to the task of generating a complete, natural image based on a partially revealed reference image. Recently, many research interests have been focused on addressing this problem using fixed diffusion models. These approaches typically directly replace the revealed region of the intermediate or final generated images with that of the reference image or its variants. However, since the unrevealed regions are not directly modified to match the context, it results in incoherence between revealed and unrevealed regions. To address the incoherence problem, a small number of methods introduce a rigorous Bayesian framework, but they tend to introduce mismatches between the generated and the reference images due to the approximation errors in computing the posterior distributions. In this paper, we propose COPAINT, which can coherently inpaint the whole image without introducing mismatches. COPAINT also uses the Bayesian framework to jointly modify both revealed and unrevealed regions, but approximates the posterior distribution in a way that allows the errors to gradually drop to zero throughout the denoising steps, thus strongly penalizing any mismatches with the reference image. Our experiments verify that COPAINT can outperform the existing diffusion-based methods under both objective and subjective metrics. The codes are available at https://github.com/UCSB-NLP-Chang/CoPaint/.
EdgeConnect: Generative Image Inpainting with Adversarial Edge Learning
Over the last few years, deep learning techniques have yielded significant improvements in image inpainting. However, many of these techniques fail to reconstruct reasonable structures as they are commonly over-smoothed and/or blurry. This paper develops a new approach for image inpainting that does a better job of reproducing filled regions exhibiting fine details. We propose a two-stage adversarial model EdgeConnect that comprises of an edge generator followed by an image completion network. The edge generator hallucinates edges of the missing region (both regular and irregular) of the image, and the image completion network fills in the missing regions using hallucinated edges as a priori. We evaluate our model end-to-end over the publicly available datasets CelebA, Places2, and Paris StreetView, and show that it outperforms current state-of-the-art techniques quantitatively and qualitatively. Code and models available at: https://github.com/knazeri/edge-connect
BrushEdit: All-In-One Image Inpainting and Editing
Image editing has advanced significantly with the development of diffusion models using both inversion-based and instruction-based methods. However, current inversion-based approaches struggle with big modifications (e.g., adding or removing objects) due to the structured nature of inversion noise, which hinders substantial changes. Meanwhile, instruction-based methods often constrain users to black-box operations, limiting direct interaction for specifying editing regions and intensity. To address these limitations, we propose BrushEdit, a novel inpainting-based instruction-guided image editing paradigm, which leverages multimodal large language models (MLLMs) and image inpainting models to enable autonomous, user-friendly, and interactive free-form instruction editing. Specifically, we devise a system enabling free-form instruction editing by integrating MLLMs and a dual-branch image inpainting model in an agent-cooperative framework to perform editing category classification, main object identification, mask acquisition, and editing area inpainting. Extensive experiments show that our framework effectively combines MLLMs and inpainting models, achieving superior performance across seven metrics including mask region preservation and editing effect coherence.
Removing Objects From Neural Radiance Fields
Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGB-D sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a user-provided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner. We validate our approach using a new and still-challenging dataset for the task of NeRF inpainting.
Inst-Inpaint: Instructing to Remove Objects with Diffusion Models
Image inpainting task refers to erasing unwanted pixels from images and filling them in a semantically consistent and realistic way. Traditionally, the pixels that are wished to be erased are defined with binary masks. From the application point of view, a user needs to generate the masks for the objects they would like to remove which can be time-consuming and prone to errors. In this work, we are interested in an image inpainting algorithm that estimates which object to be removed based on natural language input and removes it, simultaneously. For this purpose, first, we construct a dataset named GQA-Inpaint for this task. Second, we present a novel inpainting framework, Inst-Inpaint, that can remove objects from images based on the instructions given as text prompts. We set various GAN and diffusion-based baselines and run experiments on synthetic and real image datasets. We compare methods with different evaluation metrics that measure the quality and accuracy of the models and show significant quantitative and qualitative improvements.
Inpaint Anything: Segment Anything Meets Image Inpainting
Modern image inpainting systems, despite the significant progress, often struggle with mask selection and holes filling. Based on Segment-Anything Model (SAM), we make the first attempt to the mask-free image inpainting and propose a new paradigm of ``clicking and filling'', which is named as Inpaint Anything (IA). The core idea behind IA is to combine the strengths of different models in order to build a very powerful and user-friendly pipeline for solving inpainting-related problems. IA supports three main features: (i) Remove Anything: users could click on an object and IA will remove it and smooth the ``hole'' with the context; (ii) Fill Anything: after certain objects removal, users could provide text-based prompts to IA, and then it will fill the hole with the corresponding generative content via driving AIGC models like Stable Diffusion; (iii) Replace Anything: with IA, users have another option to retain the click-selected object and replace the remaining background with the newly generated scenes. We are also very willing to help everyone share and promote new projects based on our Inpaint Anything (IA). Our codes are available at https://github.com/geekyutao/Inpaint-Anything.
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.
Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models
This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key challenge addressed is generating high-quality textures without embedded illumination information, which allows the textures to be re-lighted or re-edited within modern graphics pipelines. To achieve this, our method first leverages a pre-trained depth-aware 2D diffusion model to generate view-conditional images and perform multi-view texture fusion, producing an initial coarse texture map. However, as 2D models cannot fully represent 3D shapes and disable lighting effects, the coarse texture map exhibits incomplete areas and illumination artifacts. To resolve this, we train separate UV Inpainting and UVHD diffusion models specialized for the shape-aware refinement of incomplete areas and the removal of illumination artifacts. Through this coarse-to-fine process, Paint3D can produce high-quality 2K UV textures that maintain semantic consistency while being lighting-less, significantly advancing the state-of-the-art in texturing 3D objects.
Frame-Recurrent Video Inpainting by Robust Optical Flow Inference
In this paper, we present a new inpainting framework for recovering missing regions of video frames. Compared with image inpainting, performing this task on video presents new challenges such as how to preserving temporal consistency and spatial details, as well as how to handle arbitrary input video size and length fast and efficiently. Towards this end, we propose a novel deep learning architecture which incorporates ConvLSTM and optical flow for modeling the spatial-temporal consistency in videos. It also saves much computational resource such that our method can handle videos with larger frame size and arbitrary length streamingly in real-time. Furthermore, to generate an accurate optical flow from corrupted frames, we propose a robust flow generation module, where two sources of flows are fed and a flow blending network is trained to fuse them. We conduct extensive experiments to evaluate our method in various scenarios and different datasets, both qualitatively and quantitatively. The experimental results demonstrate the superior of our method compared with the state-of-the-art inpainting approaches.
Real-World Image Variation by Aligning Diffusion Inversion Chain
Recent diffusion model advancements have enabled high-fidelity images to be generated using text prompts. However, a domain gap exists between generated images and real-world images, which poses a challenge in generating high-quality variations of real-world images. Our investigation uncovers that this domain gap originates from a latents' distribution gap in different diffusion processes. To address this issue, we propose a novel inference pipeline called Real-world Image Variation by ALignment (RIVAL) that utilizes diffusion models to generate image variations from a single image exemplar. Our pipeline enhances the generation quality of image variations by aligning the image generation process to the source image's inversion chain. Specifically, we demonstrate that step-wise latent distribution alignment is essential for generating high-quality variations. To attain this, we design a cross-image self-attention injection for feature interaction and a step-wise distribution normalization to align the latent features. Incorporating these alignment processes into a diffusion model allows RIVAL to generate high-quality image variations without further parameter optimization. Our experimental results demonstrate that our proposed approach outperforms existing methods with respect to semantic-condition similarity and perceptual quality. Furthermore, this generalized inference pipeline can be easily applied to other diffusion-based generation tasks, such as image-conditioned text-to-image generation and example-based image inpainting.
InfiFusion: A Unified Framework for Enhanced Cross-Model Reasoning via LLM Fusion
We introduce InfiFusion, an efficient training pipeline designed to integrate multiple domain-specialized Large Language Models (LLMs) into a single pivot model, effectively harnessing the strengths of each source model. Traditional fusion methods either merge model parameters directly or rely on knowledge distillation with rigid assumptions, limiting their flexibility and efficiency. InfiFusion overcomes these limitations by enhancing Universal Logit Distillation (ULD) with Top-K selection and Logits Standardization. We propose two fusion strategies: Pairwise Fusion (InfiFusion_p), where each source model knowledge is distilled individually into the pivot model followed by merging and Unified Fusion (InfiFusion_u), where knowledge from all source models is distilled simultaneously into the pivot model. InfiFusion outperforms the state-of-the-art models, such as Qwen-2.5-14B-Instruct and Phi-4, across 11 widely applied benchmarks covering reasoning, coding, mathematics, and instruction-following tasks. Notably, InfiFusion achieves this superior performance while significantly reduces computational costs, completing full training with only 160 H800 GPU hours compared to the millions typically required for traditional LLM training.
RAD: Region-Aware Diffusion Models for Image Inpainting
Diffusion models have achieved remarkable success in image generation, with applications broadening across various domains. Inpainting is one such application that can benefit significantly from diffusion models. Existing methods either hijack the reverse process of a pretrained diffusion model or cast the problem into a larger framework, \ie, conditioned generation. However, these approaches often require nested loops in the generation process or additional components for conditioning. In this paper, we present region-aware diffusion models (RAD) for inpainting with a simple yet effective reformulation of the vanilla diffusion models. RAD utilizes a different noise schedule for each pixel, which allows local regions to be generated asynchronously while considering the global image context. A plain reverse process requires no additional components, enabling RAD to achieve inference time up to 100 times faster than the state-of-the-art approaches. Moreover, we employ low-rank adaptation (LoRA) to fine-tune RAD based on other pretrained diffusion models, reducing computational burdens in training as well. Experiments demonstrated that RAD provides state-of-the-art results both qualitatively and quantitatively, on the FFHQ, LSUN Bedroom, and ImageNet datasets.
DiffuEraser: A Diffusion Model for Video Inpainting
Recent video inpainting algorithms integrate flow-based pixel propagation with transformer-based generation to leverage optical flow for restoring textures and objects using information from neighboring frames, while completing masked regions through visual Transformers. However, these approaches often encounter blurring and temporal inconsistencies when dealing with large masks, highlighting the need for models with enhanced generative capabilities. Recently, diffusion models have emerged as a prominent technique in image and video generation due to their impressive performance. In this paper, we introduce DiffuEraser, a video inpainting model based on stable diffusion, designed to fill masked regions with greater details and more coherent structures. We incorporate prior information to provide initialization and weak conditioning,which helps mitigate noisy artifacts and suppress hallucinations. Additionally, to improve temporal consistency during long-sequence inference, we expand the temporal receptive fields of both the prior model and DiffuEraser, and further enhance consistency by leveraging the temporal smoothing property of Video Diffusion Models. Experimental results demonstrate that our proposed method outperforms state-of-the-art techniques in both content completeness and temporal consistency while maintaining acceptable efficiency.
Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration
We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.
Copy-and-Paste Networks for Deep Video Inpainting
We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the extra temporal information as well as the need for maintaining the temporal coherency. We propose a novel DNN-based framework called the Copy-and-Paste Networks for video inpainting that takes advantage of additional information in other frames of the video. The network is trained to copy corresponding contents in reference frames and paste them to fill the holes in the target frame. Our network also includes an alignment network that computes affine matrices between frames for the alignment, enabling the network to take information from more distant frames for robustness. Our method produces visually pleasing and temporally coherent results while running faster than the state-of-the-art optimization-based method. In addition, we extend our framework for enhancing over/under exposed frames in videos. Using this enhancement technique, we were able to significantly improve the lane detection accuracy on road videos.
2D Gaussian Splatting with Semantic Alignment for Image Inpainting
Gaussian Splatting (GS), a recent technique for converting discrete points into continuous spatial representations, has shown promising results in 3D scene modeling and 2D image super-resolution. In this paper, we explore its untapped potential for image inpainting, which demands both locally coherent pixel synthesis and globally consistent semantic restoration. We propose the first image inpainting framework based on 2D Gaussian Splatting, which encodes incomplete images into a continuous field of 2D Gaussian splat coefficients and reconstructs the final image via a differentiable rasterization process. The continuous rendering paradigm of GS inherently promotes pixel-level coherence in the inpainted results. To improve efficiency and scalability, we introduce a patch-wise rasterization strategy that reduces memory overhead and accelerates inference. For global semantic consistency, we incorporate features from a pretrained DINO model. We observe that DINO's global features are naturally robust to small missing regions and can be effectively adapted to guide semantic alignment in large-mask scenarios, ensuring that the inpainted content remains contextually consistent with the surrounding scene. Extensive experiments on standard benchmarks demonstrate that our method achieves competitive performance in both quantitative metrics and perceptual quality, establishing a new direction for applying Gaussian Splatting to 2D image processing.
Align-and-Attend Network for Globally and Locally Coherent Video Inpainting
We propose a novel feed-forward network for video inpainting. We use a set of sampled video frames as the reference to take visible contents to fill the hole of a target frame. Our video inpainting network consists of two stages. The first stage is an alignment module that uses computed homographies between the reference frames and the target frame. The visible patches are then aggregated based on the frame similarity to fill in the target holes roughly. The second stage is a non-local attention module that matches the generated patches with known reference patches (in space and time) to refine the previous global alignment stage. Both stages consist of large spatial-temporal window size for the reference and thus enable modeling long-range correlations between distant information and the hole regions. Therefore, even challenging scenes with large or slowly moving holes can be handled, which have been hardly modeled by existing flow-based approach. Our network is also designed with a recurrent propagation stream to encourage temporal consistency in video results. Experiments on video object removal demonstrate that our method inpaints the holes with globally and locally coherent contents.
EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection
Recent advances in foundation models have driven remarkable progress in image editing, yet their extension to 3D editing remains underexplored. A natural approach is to replace the image editing modules in existing workflows with foundation models. However, their heavy computational demands and the restrictions and costs of closed-source APIs make plugging these models into existing iterative editing strategies impractical. To address this limitation, we propose EditCast3D, a pipeline that employs video generation foundation models to propagate edits from a single first frame across the entire dataset prior to reconstruction. While editing propagation enables dataset-level editing via video models, its consistency remains suboptimal for 3D reconstruction, where multi-view alignment is essential. To overcome this, EditCast3D introduces a view selection strategy that explicitly identifies consistent and reconstruction-friendly views and adopts feedforward reconstruction without requiring costly refinement. In combination, the pipeline both minimizes reliance on expensive image editing and mitigates prompt ambiguities that arise when applying foundation models independently across images. We evaluate EditCast3D on commonly used 3D editing datasets and compare it against state-of-the-art 3D editing baselines, demonstrating superior editing quality and high efficiency. These results establish EditCast3D as a scalable and general paradigm for integrating foundation models into 3D editing pipelines. The code is available at https://github.com/UNITES-Lab/EditCast3D
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D images and textures on a 3D surface. Early works that used a projecting-and-inpainting approach managed to preserve generation diversity but often resulted in noticeable artifacts and style inconsistencies. While recent methods have attempted to address these inconsistencies, they often introduce other issues, such as blurring, over-saturation, or over-smoothing. To overcome these challenges, we propose a novel text-to-texture synthesis framework that leverages pretrained diffusion models. We first introduce a local attention reweighing mechanism in the self-attention layers to guide the model in concentrating on spatial-correlated patches across different views, thereby enhancing local details while preserving cross-view consistency. Additionally, we propose a novel latent space merge pipeline, which further ensures consistency across different viewpoints without sacrificing too much diversity. Our method significantly outperforms existing state-of-the-art techniques regarding texture consistency and visual quality, while delivering results much faster than distillation-based methods. Importantly, our framework does not require additional training or fine-tuning, making it highly adaptable to a wide range of models available on public platforms.
Paint Transformer: Feed Forward Neural Painting with Stroke Prediction
Neural painting refers to the procedure of producing a series of strokes for a given image and non-photo-realistically recreating it using neural networks. While reinforcement learning (RL) based agents can generate a stroke sequence step by step for this task, it is not easy to train a stable RL agent. On the other hand, stroke optimization methods search for a set of stroke parameters iteratively in a large search space; such low efficiency significantly limits their prevalence and practicality. Different from previous methods, in this paper, we formulate the task as a set prediction problem and propose a novel Transformer-based framework, dubbed Paint Transformer, to predict the parameters of a stroke set with a feed forward network. This way, our model can generate a set of strokes in parallel and obtain the final painting of size 512 * 512 in near real time. More importantly, since there is no dataset available for training the Paint Transformer, we devise a self-training pipeline such that it can be trained without any off-the-shelf dataset while still achieving excellent generalization capability. Experiments demonstrate that our method achieves better painting performance than previous ones with cheaper training and inference costs. Codes and models are available.
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.
CorrFill: Enhancing Faithfulness in Reference-based Inpainting with Correspondence Guidance in Diffusion Models
In the task of reference-based image inpainting, an additional reference image is provided to restore a damaged target image to its original state. The advancement of diffusion models, particularly Stable Diffusion, allows for simple formulations in this task. However, existing diffusion-based methods often lack explicit constraints on the correlation between the reference and damaged images, resulting in lower faithfulness to the reference images in the inpainting results. In this work, we propose CorrFill, a training-free module designed to enhance the awareness of geometric correlations between the reference and target images. This enhancement is achieved by guiding the inpainting process with correspondence constraints estimated during inpainting, utilizing attention masking in self-attention layers and an objective function to update the input tensor according to the constraints. Experimental results demonstrate that CorrFill significantly enhances the performance of multiple baseline diffusion-based methods, including state-of-the-art approaches, by emphasizing faithfulness to the reference images.
Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.
Image Inpainting with Learnable Bidirectional Attention Maps
Most convolutional network (CNN)-based inpainting methods adopt standard convolution to indistinguishably treat valid pixels and holes, making them limited in handling irregular holes and more likely to generate inpainting results with color discrepancy and blurriness. Partial convolution has been suggested to address this issue, but it adopts handcrafted feature re-normalization, and only considers forward mask-updating. In this paper, we present a learnable attention map module for learning feature renormalization and mask-updating in an end-to-end manner, which is effective in adapting to irregular holes and propagation of convolution layers. Furthermore, learnable reverse attention maps are introduced to allow the decoder of U-Net to concentrate on filling in irregular holes instead of reconstructing both holes and known regions, resulting in our learnable bidirectional attention maps. Qualitative and quantitative experiments show that our method performs favorably against state-of-the-arts in generating sharper, more coherent and visually plausible inpainting results. The source code and pre-trained models will be available.
PrEditor3D: Fast and Precise 3D Shape Editing
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.
Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections
We tackle the problem of generating highly realistic and plausible mirror reflections using diffusion-based generative models. We formulate this problem as an image inpainting task, allowing for more user control over the placement of mirrors during the generation process. To enable this, we create SynMirror, a large-scale dataset of diverse synthetic scenes with objects placed in front of mirrors. SynMirror contains around 198K samples rendered from 66K unique 3D objects, along with their associated depth maps, normal maps and instance-wise segmentation masks, to capture relevant geometric properties of the scene. Using this dataset, we propose a novel depth-conditioned inpainting method called MirrorFusion, which generates high-quality geometrically consistent and photo-realistic mirror reflections given an input image and a mask depicting the mirror region. MirrorFusion outperforms state-of-the-art methods on SynMirror, as demonstrated by extensive quantitative and qualitative analysis. To the best of our knowledge, we are the first to successfully tackle the challenging problem of generating controlled and faithful mirror reflections of an object in a scene using diffusion based models. SynMirror and MirrorFusion open up new avenues for image editing and augmented reality applications for practitioners and researchers alike.
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence of output tokens representing small patches of pixels. RenderFormer follows a two stage pipeline: a view-independent stage that models triangle-to-triangle light transport, and a view-dependent stage that transforms a token representing a bundle of rays to the corresponding pixel values guided by the triangle-sequence from the view-independent stage. Both stages are based on the transformer architecture and are learned with minimal prior constraints. We demonstrate and evaluate RenderFormer on scenes with varying complexity in shape and light transport.
EG4D: Explicit Generation of 4D Object without Score Distillation
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views and motion of 4D objects, thus leading to unsatisfactory results with defects like over-saturation and Janus problem. Therefore, inspired by recent progress of video diffusion models, we propose to optimize a 4D representation by explicitly generating multi-view videos from one input image. However, it is far from trivial to handle practical challenges faced by such a pipeline, including dramatic temporal inconsistency, inter-frame geometry and texture diversity, and semantic defects brought by video generation results. To address these issues, we propose DG4D, a novel multi-stage framework that generates high-quality and consistent 4D assets without score distillation. Specifically, collaborative techniques and solutions are developed, including an attention injection strategy to synthesize temporal-consistent multi-view videos, a robust and efficient dynamic reconstruction method based on Gaussian Splatting, and a refinement stage with diffusion prior for semantic restoration. The qualitative results and user preference study demonstrate that our framework outperforms the baselines in generation quality by a considerable margin. Code will be released at https://github.com/jasongzy/EG4D.
Pix2NeRF: Unsupervised Conditional π-GAN for Single Image to Neural Radiance Fields Translation
We propose a pipeline to generate Neural Radiance Fields~(NeRF) of an object or a scene of a specific class, conditioned on a single input image. This is a challenging task, as training NeRF requires multiple views of the same scene, coupled with corresponding poses, which are hard to obtain. Our method is based on pi-GAN, a generative model for unconditional 3D-aware image synthesis, which maps random latent codes to radiance fields of a class of objects. We jointly optimize (1) the pi-GAN objective to utilize its high-fidelity 3D-aware generation and (2) a carefully designed reconstruction objective. The latter includes an encoder coupled with pi-GAN generator to form an auto-encoder. Unlike previous few-shot NeRF approaches, our pipeline is unsupervised, capable of being trained with independent images without 3D, multi-view, or pose supervision. Applications of our pipeline include 3d avatar generation, object-centric novel view synthesis with a single input image, and 3d-aware super-resolution, to name a few.
